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1501. Everyone Should know this.......but not everyone might.. - in EVE New Citizens Q&A [original thread]
I'm going to post the most obvious one I could think of, because it makes such a major difference. Check the optimum range of your weapons, preferably once they are fitted and loaded, as different ammo types will alter the range. Then, when in co...
- by Toran Mehtar - at 2004.02.26 13:28:00
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1502. Raptor setup - in Ships and Modules [original thread]
I have to ask. No MWD?
- by Toran Mehtar - at 2004.02.26 11:14:00
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1503. Those missions that send you to search for items in a flotsam... - in Missions & Complexes [original thread]
Depends where you get them. I keep getting given one where the flotsam is within range of a heavy spawning point in 0.2. That's great fun. Particularly in a frigate.
- by Toran Mehtar - at 2004.02.26 10:33:00
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1504. Comparison of Elite Frigate Stats - in Ships and Modules [original thread]
then try eve-db. eve-db
- by Toran Mehtar - at 2004.02.24 16:53:00
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1505. Malediction setup ? - in Ships and Modules [original thread]
Quote: I don't know what you'd do with all that powercore :P What seems like a nice setup to me is: - 3x Medium Pulse Laser - Mwd, Warp Scrambler and Webifier (or a Sensor Damper) - Heat Sink II, Power Diagnostic System I and a Cap Relay o...
- by Toran Mehtar - at 2004.02.24 16:09:00
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1506. tutorial missions agents - in Missions & Complexes [original thread]
EVE-I.com has a starter tool to quickly show you what skills different race/school combinations start with. It also tells you the starting location for that character - and therefore the location of the tutorial agent. Take your pick people. ...
- by Toran Mehtar - at 2004.02.24 15:44:00
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1507. Malediction setup ? - in Ships and Modules [original thread]
Micro auxillary power cores are a must to boost power. At a fixed +10mw each, three of those in your low slots would almost double your base power output. Other low-slot options are a co-pro is you're short on CPU, or the obvious cap-relay. In th...
- by Toran Mehtar - at 2004.02.24 14:47:00
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1508. Big guns VS tiny frigs idea - in Ships and Modules [original thread]
I don't see the point in making frigates/cruisers tougher just so that they CAN be used in fleet combat. So five frigates could easily take down a bs? So what, so could five battleships. There need to be more interesting options available to make...
- by Toran Mehtar - at 2004.02.24 14:02:00
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1509. Big guns VS tiny frigs idea - in Ships and Modules [original thread]
Okay, so frigs are now more protected from bs, but that doesn't immediately make them a good pvp option, as it doesn't make them anymore useful in terms of doing damage, it just means your less likely to die from a lucky shot. Will this really in...
- by Toran Mehtar - at 2004.02.24 13:29:00
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1510. Give Cruisers/Frigates/Industrials +50% Shields/Armor/Hull. - in Ships and Modules [original thread]
Increase hit points to frigates and cruisers and what do you have? - Small battleships. I agree that fleet combat should contain a mix of ship types, but to achieve this you have to give people better reasons to do so. I think we should have mor...
- by Toran Mehtar - at 2004.02.24 12:51:00
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